Alembic is a database migrations tool written by the author of SQLAlchemy.A migrations tool offers the following functionality: Can emit ALTER statements to a database in order to change the structure of tables and other constructs
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Alembic. Face-varying normals are now imported from Alembic. . Importing is now possible with relative paths, and respects the 'Relative Paths' user preference. . The Auto Smooth flag can be used to toggle flat/smooth shading on an imported mesh.
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Alembic Caches plays in the creating process of a 3D configurator a important role. The content of the Alembic cache files is evaluated as Maya geometry and can be edited with polygon, NURBS, and subdivision surface editing tools. When you import Alembic caches into Maya (Cache > Alembic Cache > Import Alembic) or open (Cache > Alembic Cache > Open Alembic), the object hierarchies in the file are preserved.
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Alembic is an Open, ... 1. use maya’s geometry cache to generate a vertex cache. 2. in geo cache’s option check double precision 3. now the tricky part, if you ...
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alembic and vrmesh are way different then point cache and can't be compared. I recently dealt with exact same scenario. While point cache only stores vertex positions, it stores no velocity, no normal or any other data what so ever. Alembic will be large its more like a snapshot of entire mesh per frame. If you store velocity it will be even ...
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To convert our simulation into an alembic cache we first need to select the output curves of our simulation in the outliner, from here go to cache - alembic cache - export selected to alembic. With the option box for this open scroll down to the export settings and make sure that you are caching the entire frame range that you need and cache it ...